Lesson Plan
Materials
These lessons go along with Cyclone Arcade Game: Intro To Arduino Kit (Ages 9+) [KIT-4-4].
Classroom sets available. Contact us at info@barnabasrobotics.com to inquire.
Making the Servo Move When You Win
Now you’ll connect your game’s win logic to physical movement. When the player hits the winning light, your program will command the servo to move—bringing together input, decision-making, and output in one interactive system.
Tutorial Video
What You’ll Learn
- Control a servo motor with code
- Trigger servo movement from the game’s winning condition
- Combine lights, button input, logic, and motion in one program
Follow Along
- Follow the video to add servo control to your existing Cyclone program.
- Play the game and confirm that the servo moves when the winning condition is reached.
- Check that the servo returns or behaves as expected before playing another round.
Check Your Work
Before moving on, make sure your project behaves like the example shown in the video. If something isn’t working, compare your wiring and code carefully with the video before changing multiple things at once.
What’s Next?
Next, you’ll add sound to give your Cyclone arcade game another layer of feedback.